Media Essays: The Career of Terrorhurtz

Remember that essay I did about Dominator 2 and how I talked about axe-bots leaving their mark on the show? This essay is all about another axe-bot, and one that's even deadlier than Dominator 2. This is a machine that has had quite a rough history, but it has made a name of itself and left a big impact on the show, and also the fandom. This robot is one that proves axes are still weapons to be feared as they can still be quite damaging and deadly. That robot...is Terrorhurtz.

Originating from Oxfordshire and debuting in Series 2 with Killerhurtz, Terrorhurtz is a machine with a big axe and has scored some brutal knockouts throughout its time on the show. Its biggest claim to fame was finishing fourth in Series 6, the only time it ever managed to escape the hearts throughout its time on the show, and it's managed to win some tournaments outside of Robot Wars. It's among the few machines to appear in the original and reboot era of the show and it's also become something of a meme amongst the fandom thanks to John Reid's "Wait for a good hit!" line from the reboot. To put it simply, just about every fan remembers Terrorhurtz, and for good reason. It may not be the most successful machine ever and aside from appearing as a playable robot in Robot Wars: Arenas of Destruction and also Robot Wars: Advanced Destruction, it's not the most merchandised machine that's been on the show, plus it's fallen victim to some pretty unfortunate moments, especially in Series 7, but we'll cover all that. In spite of this, Terrorhurtz has truly left its mark on fans and this essay will cover how it did so, from its humble beginnings as Killerhurtz to its Grand Final run in Series 6 and its many battles in the reboot era. Hold on to your heads, for Terrorhurtz's axe is swinging our way...
Debuting as Killerhurtz

While Terrorhurtz is the machine everyone remembers, the team first debuted in Robot Wars' second season with a machine called Killerhurtz.
This machine featured an arrowhead-shaped body upon which a titanium battering rom or plough could be fitted for extra damage potential or control on a high speed charge. Both the armour and main chassis bulkheads were made from clear Lexan, which interestingly enough is the same kind of polycarbonate plastic used in riot shields and crash helmet visors. John Reid picked this material because of its ability to absorb shocks on impact with other competitors. Given that's what riot shields and crash helmet visors are meant to do in order to protect us, it makes sense for a fighting robot. Killerhurtz also had the unusual design feature of using car steering instead of tank steering, which meant the back wheels were powered and the front wheels wee used for steering. Two industrial servos provided the steering, assisted by a microprocessor controlled speed controller interface. Pit reporter Julia Reed had this to say about it:
"...which means they've got more precise driving at their target, but once they're in them, the manoeuvrability is worse, so they can't get out of trouble so easily."
— Julia Reed on Killerhurtz's car steering
So yeah, sounds a bit of a double-edged sword there. The robot, much like its successor, was armed with an axe, which weighed 4kg and was powered by a 100mm, 150psi pneumatic ram. This ram generated over 800kg of force, so it wasn't a light-hitting weapon by any means. Most axes on axe bots would operate from the master cylinder, but this robot instead had five small bottles, which were modified dry powder fire extinguishers, which were filled via a regulator from the main cylinder, at 150psi each. The bottles would release gas into the ram simultaneously, supplying 20 litres of gas at 1 bar pressure. A front pneumatic ram would then return the axe to position after firing. The team said this about it:
"It's a special CO2 - one I got from The States. It has heating fins to prevent it from freezing up." John explains that as the liquid CO2 expands and rushes through the regulator, it becomes tremendously cold - just as a CO2 fire extinguisher would if you were to let one off. But where a big chill is great for putting out fires, it's not cool for BattleBots. By increasing the regulator's surface area, the fins/vanes absorb more warm air and so help prevent it becoming engorged with CO2 "snow"."
— Ultimate Real Robots magazine on Killerhurtz's CO2 system
When Killerhurtz debuted in Series 2, it weighed 77kg and had 9.5mm Lexan armour, built by Dominic Parkinson. It was powered by eight 20 volt Cyclon batteries and ran on two 900 Watt Bosch motors with 4QD-36-300 speed controllers, giving a high top speed of 15mph. The axe on this version of the machine was a bladed type with a woodsplitter-style head. The axe had a 4kg counterweight made of layers of 1.8mm lead flashing, and steel. The robot was designed and built over 5 months, with the build taking 3 months. The axe was the first part of Killerhurtz to be built, with work starting on 17th April 1998, before the team had even received their application form. The prototype axe was first tested on 26th April, after which work began on the drive system.
"The main features on this polycarbonate-protected speed machine; its top lick of 15mph, and its pneumatic 7 pound custom-made steel axe generating 800 kilos of force. Two 24 volt electric motors drive the rear wheels, this is highly thought of down in the Pits, Craig."
— Jonathan Pearce introduces Killerhurtz in Series 2

Killerhurtz made its Robot Wars debut in Series 2, Heat G. It was the last robot to run the Gauntlet in its heat and John Reid had planned to go down the middle route of the trial, but he instead took the first route and at one point managed to shoot down towards the end, only stopped at the last minute by Dead Metal and then it got pitted by the Sentinel. This didn't matter though since Killerhurtz got far enough to secure its place in the next round, which was the Skittles. Its huge speed allowed for it to knock nearly all of them over, scoring an impressive 64 points in total, although they had a bit of a scare when the speed controller suddenly malfunctioned and the robot got stuck in reverse. As is, they still qualified in the end and reached the Heat Semi Final in where they battled the then reigning Champions, Roadblock. They were knocked out as a slam from Roadblock immobilized the machine and Killerhurtz was pitted by Dead Metal at the end.
Its final appearance in the show was in the Internet Insurrection battle, a fun little melee to determine which team had the best website. Yes really. XD Killerhurtz went up against Griffon, Corporal Punishment and Bodyhammer and due to getting stuck in reverse (again), it was the first machine to conk out of the battle. It was clear the machine still had a lot of teething issues to fix for it had a lot of mechanical issues in its debut. Did it fix those problems for Series 3? Let's find out...
Bad Driving Scores Killerhurtz An Early Exit

The machine returned for Series 3, sporting a slight redesign. The most notable differences it had were the modifications to the axe. It could now swing from a greater distance to help the machine self-right and the bladed axe head was replaced with a set of interchangeable ones. The one we would see for all of Killerhurtz's appearances in this series was the bird's head shaped one you can see in the pic above.
The machine had its gearbox rebuilt too. The original was 36+18:40, giving a ratio of 5.3, which was replaced with a simpler and stronger system, with just one pair of gears at 10:50. The steering was also redesigned, with a toothed belt drive and friction clutch, making it stronger whilst protecting the servos by moving the servo feedback pot from the servo and mounted on top of the front wheels. The servos were also connected to the front wheels with reinforced timing belts, having previously been connected with fishing wire. The armour and chassis were mostly the same, though the rear had been cut by Roadblock's saw and one of the sides had been warped by the flame pit during Series 2, so these panels were replaced with new 6mm Polycarbonate panels, cut by Dominic Parkinson.
Due to these modifications, the axe of Killerhurtz had the power to peirce the armour of bots like Cerberus and Chaos 2. It also weighed 6kg heavier than the previous version, which actually made it around four kilograms over the original heavyweight limit. Its original 10mm ground clearance was lowered to 4mm and the machine took 5 months to build, costing £2,000 in total.

Killerhurtz appeared in Heat N of the series and was up against then-newcomer, Cerberus. Before the battle, the team had had to remove a Tungsten Carbide tipped circular saw off their machine since it was a blade that could shatter, and as we learned from the Pussycat incident, those blades aren't allowed. It seemed things would go in Killerhurtz's favour since they were fighting a machine without an active weapon. Unfortunately, despite a strong start...it didn't end well. Killerhurtz ended up driving straight into the pit by accident. John Reid was understandably mortified about this. You see, when he and the team had competed in Battlebots with Killerhurtz, that arena didn't have a pit like the Robot Wars arena did, so John outright forgot about that and thought it was just a black painted square on the floor. I'm not sure how he didn't realize that wasn't the case since there's those black and yellow warning stripes around the sides and why would the crew have painted a random black square on the floor? This big blunder on John's part caused Killerhurtz to have a very early exit.
It wasn't the end of their time on the show though. They did have two other appearances in the Pinball Warriors and First World Championship Tournaments. In the latter, they were picked to represent the Czech Republic on behalf of team member Dominic Parkinson, who is half-Czech. It didn't do well in either of them, finishing joint 8th with Mortis after scoring a measly 60 points in the Pinball and being eliminated in the first round of the World Championships by Chaos 2. Interestingly, it was meant to appear in a planned Tag Team tournament with Mortis as its partner before the infamous behind-the-scenes incidents caused the event to get cancelled. That's a pity as it would've been cool to see such a pair in action. Still, this series was NOT kind to Killerhurtz, was it? It underperformed in every competition it was in and one competition it was meant to appear in was cancelled! I wonder if Series 4 went any better...
Seeded 16, But Still Falls Short

The machine was back again, and Seeded 16th for the series. For this incarnation of the robot, Killerhurtz's original moped wheels were replaced with go-kart wheels to improve traction, and the spiked axe received more modifications which included a head made out of hardened steel for improved strength. Its weight was brought down to 80kg. Killerhurtz also had two 1000W, 24v Bosch motors, each driving a rear wheel through a custom-built gearbox. The chassis and armour were both made out of polycarbonate, and the robot was powered by two Hawker Genesis 13Ah sealed lead-acid batteries, each giving 24 volts.

Series 4 was at least a little kinder to Killerhurtz. As well as being seeded, the machine was able to make it past Round 1 this time, winning a Judge's Decision in their melee against Eric and Destruct-A-Bubble, the latter of which was eliminated on that decision. But it still fell short as in Round 2, it was pushed around by Splinter and ended up stuck in forward drive. To think Behemoth would have that happen to them too. As is, Killerhurtz was eliminated. But on a happier note, it got to compete in the Pinball Warriors Tournament just like before, and it did MUCH better the second time around, finishing third with a total of 235 points with only Spawn of Scutter and Gemini scoring higher.

Killerhurtz also competed in the Northern Annihilator alongside Chaos 2, Dominator 2, Stinger, Suicidal Tendencies and Spikasaurus. Killerhurtz got pretty far in the tournament despite being ganged up on a lot throughout. Chaos 2 even nearly flipped them out at one point, but Killerhurtz and Dominator 2's axes ended up immobilizing it in the end. It would go on to survive further rounds as Stinger and Suicidal Tendencies fell, but it didn't get any further when they were immobilized and Dominator 2 and Spikasaurus battled out for the Annihilator crown, which as I mentioned in the Dominator 2 essay went to Spikasaurus. It's so weird watching Killerhurtz in this Annihilator, because I'm constantly wondering why they got picked on so many times throughout the tournament. Was Killerhurtz that much of a threat to the other competitors or something?
Still, finishing third in the Pinball and the Northern Annihilator despite a lackluster main series performance, I'd say Killerhurtz ended its run on a high note. But that was the end for Killerhurtz as from Series 5 onwards, the more famous and successful Terrorhurtz took the stage...
Terrorhurtz Makes A Big First Impression

The team made no appearances in Extreme, but they showed up for Series 5, which is where Terrorhurtz FINALLY comes in. And yet funnily enough, its actual debut was in the Robot Wars: Arenas of Destruction video game, not the show itself. No really. XD
This machine, while bearing some similarities to its predecessor, was overall a very different kind of beast altogether. It was roughly octagonal in shape with thick polycarbonate and steel armour, two-heel drive and a double-headed "headman's style" axe, which would be the machine's trademark weapon in all future appearances. It was attached to a rack-and-pinion system driven by a single pneumatic ram, which was initially powered by a buffer tank feeding in from numerous CO2 canisters. Terrorhurtz's axe was designed the way it was so it could attack from both the front and the back with equal efficiency, and also allow it to self-right with ease. The axe proved so powerful that it could life the entire robot's chassis off the arena floor. It also had low ground clearance due to its side skirts and a top speed of 12mph, later 11mph.

Terrorhurtz had a shaky start to its career as it battled and lost against Tetanus in the qualifier matches for a chance to appear in the show. It still managed to secure itself a place in the series despite the loss and got to show off its potential against Ming 3 in Round 1. It managed to get some hits in with its axe, but Ming 3 was able to grab hold of it with its crushing beak. However, Matilda unfairly interfered with the battle by coming out of her CPZ and mangling Ming 3's backside with her flywheel. The judges came in and judged the fight up until Matilda's interference, which still went in favour of Terrorhurtz in the end, allowing them to get to the second round...

...only to get mangled by Fluffy. It's crazy how this machine went on to tank hits from freaking CARBIDE of all machines in the reboot era, yet Series 5 Fluffy had no trouble ripping this Terrorhurtz apart. As is, Terrorhurtz once again fell at the second round stage and took an early exit from the series. It did give us an hilarious moment where Shunt pitted it, but its axe got stuck in Terrorhurtz's underbelly, so Shunt fell in with it. XD Terrorhurtz was nominated for the Best Design Award, but to no one's surprise, Razer were the ones who won the award. I mean, it's Razer, no design in Robot Wars will top that one!
But after so many early exits and never truly getting to show its true potential, Series 6 would finally be Terrorhurtz's time to shine...
Terrorhurtz Terrorizes Its Way To The Finals

Terrorhurtz returned once again for Series 6, more refined than ever and with the axe at its most ferocious. For this incarnation of the robot, a pair of wheelie bars were added to the rear of Terrorhurtz to help stabalize it when the axe fired. It was also given revised steel plates and skirts to offer greater protection around the front, back and sides of the machine. For Extreme 2, the armour plating was extended further upwards and the name and symbol were removed from the sides.

Series 6 was the only time Terrorhurtz EVER won a heat in the entire show. The entire episode could be summed up as "Terrorhurtz goes on an axe-crazy killing spree" as it swung its axe around and cleaved into opponents. It round its first round melee alongside A-Kill when Sabretooth and Riptirron the Second conked out, then it defeated Kronic 2 in the next round and finally, it battered the former Champions Panic Attack into submission while the Welsh machine could barely even fight back against it. Even Sgt. Bash got damaged by Terrorhurtz at one point in the episode! This dominant heat win saw it progress to the Semi-Finals and the same thing happened there, Terrorhurtz just went around killing everybody with its axe with Spawn Again and Bigger Brother falling victim to its terrifying weapon. I find it utterly bonkers how Bigger Brother can tank hit after hit after hit from Hypno-Disc, getting itself mangled in the process and keep on going...but Terrorhurtz starts bludgeoning it with its axe and it just...can't handle it?! This show can be so weird at times... As is, Terrorhurtz was very much like X-Terminator in Series 7 in how it was just looking completely unstoppable after finally ironing out all the creases and getting the weapon to work at its best. So what could possibly stop Terrorhurtz' killing spree?

Yeah...that. No surprise there. If any machine was going to stop Terrorhurtz, it was obviously Razer. They grabbed the axe bot and pitted them. Come the Third Place playoff, Terrorhurtz went up against Firestorm 4 and Terrorhurtz did manage to cripple Firestorm a little, but that didn't matter since they suddenly stopped working, the axe being the only thing still moving on the robot. Thus, Terrorhurtz was counted out and eliminated, finishing fourth overall. This series really was Terrorhurtz's best performance to date, making it all the way to the Grand Final and finishing fourth overall. It actually reminds me a lot of X-Terminator's Series 7 run now I think of it: a robot that had potential in previous series, but always fell short for one reason or another, then it had an utterly dominant run to the Grand Final that saw it finish fourth overall.

Terrorhurtz wasn't done just yet though. They returned in Extreme 2 for the All-Stars and Challenge Belt Tournaments. Their All-Stars performance was brought to a swift end due to Dantomkia and Tornado ganging up on it and spending the whole battle bullying the poor axe bot. Dantomkia came very close to flipping it out, as you can see in the pic above, but it didn't fall out and managed to stay in long enough to get pitted instead. The Challenge Belt went much better as it dominated that tournament, cleaving through opponents and making it all the way to the final, where it got revenge on Dantomkia for the All-Stars Tournament. Winning the tournament gave it the right to battle Tornado for the Challenge Belt itself...

...it didn't end well. It was a very quick battle too with Tornado pitting it after the battle had barely even started. Disappointing end to a strong run, but hey, Terrorhurtz was the one who won the right to challenge Tornado for the belt in the end, that's something worth celebrating.
And thus after a strong run in Series 6 and ending runner-up in one of Extreme 2's tournaments, Terrorhurtz was looking mightier than ever. I can't wait to see how its Series 7 run went!
Disqualified Before It Could Even Enter The Arena

Oh right, that happened. That really sucks...
So yeah, Terrorhurtz got disqualified from the series before even entering the arena. Why is that? Because Robot Wars has a strict clause about robots being complete upon entering. This to me sounds like a load of crap. What idiot thought that should be a rule? How is that fair on competing machines? What if Terrorhurtz got there and they were able to finish the robot after arriving at the studio? They could've given the team a chance to finish the robot, but no, they had to be dicks to the Terrorhurtz team and disqualify them over a stupid rule that shouldn't exist in the first place. We were so robbed man! I bet Terrorhurtz would've done amazingly in Series 7! I imagine it would've dominated its melee easily, then taken out either Grim Reaper of Big Nipper and then likely would've made it to the Semi Finals, only to be beaten by Storm 2. That stupid rule just denied us what could've been another great showing for Terrorhurtz! It's even dumber when you consider BattleBots has no such rule, so what's Robot Wars' excuse for such idiocy?
As is, from what little info we have of this version of Terrorhurtz, it was Seeded 3rd for the series and had gone under a significant redesign. It sported thicker armour, a longer and narrower rear section and a pneumatic tail to prevent the robot from leaping off the ground when the axe fired. The axe and pneumatic systems had also received substantial revisions, most notably the use of a single buffer tank and two large fire extinguishers instead of the numerous smaller canisters previously used. If only we could've seen it in action, but that ridiculous "robots must be complete upon entry" rule ruined all that...
So yeah, talk about an unceremonious end to Terrorhurtz's career in the classic era. Disqualified for asinine reasons and not given the chance to compete. I don't think any robot who competed in the classic era could've had a more humiliating end to their tenure than this. But don't feel too bad for Terrorhurtz. After the show was cancelled, the team would go on to compete in numerous live events up til about 2013, and it even managed to win at least two big events, winning the Roaming Robots Winter Tour in 2004 and winning the 2009 UK Championships whilst finishing as runner-up in the 2005 and 2007 UK Championships. Its victory in 2004 and 2009 makes it the second robot other than Chaos 2 to win two UK Championship titles. Impressive, eh?
After that, Terrorhurtz became relatively inactive for some time after. John Reid did reveal on Beta's AMA Reddit session that had applied to enter the 2015 season of the BattleBots reboot with Terrorhurtz, but it didn't get accepted in. But Terrorhurtz's career was still far from over, for it was among many machines to make a grand return in the reboot era...
The Reboot Era Brings Many Highs And Lows For Terrorhurtz

After Robot Wars made its short-lived comeback from 2016-2018, Terrorhurtz was among many returning veterans from the classic era, and was among the few to appear in every series. For the first series, Terrorhurtz was completely rebuilt to make it more battle ready by modern standards. It weighed 107kg, had lithium polymer batteries and thicker steel and polycarbonate armour plating. A new axe was created with a titanium head and was modified to fire at speeds of 100mph with a tonne of force upon impact. Its front scoop was redesigned with aa generally broader surface, including wraparound corners and had a shallower angle compared to previous incarnations. This proved very handy in allowing it to tank hits from spinners, especially the horizontal ones, but its wheels and internals were more exposed to overhead attacks than previous versions.

The reboot proved to be a welcome return for Terrorhurtz as they had a pretty good showing for their first televised battle in years. They won their Round 1 melee alongside Nuts after Razer took a surprisingly early exit when Kill-E-Crank-E pulled them into the pit and come the Round Robin battles, Terrorhurtz set an impressive record by being the ONLY competitor in the ENTIRE reboot to defeat Carbide by knockout. Every other time Carbide lost a fight, it was on a Judge's Decision, so the fact Terrorhurtz was the only machine to beat it by knockout speaks volumes to what a tough machine it is! Sadly, axe problems cost it a battle against Behemoth and when battling Nuts, it got Nuts protective ring stuck under it and couldn't move properly, preventing it from knocking Nuts out. It still won on a Judge's Decision, but that meant Behemoth and Terrorhurtz's scores were tied, and Behemoth was given the entry to the Heat Final since they beat Terrorhurtz. That's a shame, but hey, it still got an impressive first showing for the reboot. The fact it took on Carbide and beat them without needing the fight to go to the judges is already an amazing way to return to robot combat!

Terrorhurtz returned again in the following series, largely unchanged aside from a new front wedge and extra internal padding. The transmission system had also been reworked for greater efficiency when powering the robot's mighty axe. By November 2016, one month prior to the series' filming block, Terrorhurtz's chassis was publicly stated to comprise of 12mm polycarbonate bulkheads and a 6mm polycarbonate baseplate; all held together with 2mm stainless steel brackets and a series of M8 and M6-type screws. The latter change was to increase long-term durability; Team Hurtz's previous method of drilling and tapping through the polycarbonate itself had lead to the material fracturing over time.
Oh and fun fact, it was this series where John Reid said the famous "Wait for a good hit!" line.
Did Terrorhurtz fare any better this time around? No, unfortunately. Once again, they won their melee alongside Rapid after Nuts and Jellyfish were defeated, but given Series 9 was the series where far too many powerful spinners were in the series, Terrorhurtz took a damn good thrashing from both Sabretooth and Aftershock. Sabretooth especially felt like karma hitting them in the face given Terrorhurtz beat them back in the classic era. All Terrorhurtz could manage was a KO win over Jellyfish and once again, Terrorhurtz was denied a place in the Heat Final due to tying on points with a robot that defeated it, so Sabretooth was given the spot instead.

Terrorhurtz returned once more for the final season of the reboot with a remanufactured front wedge mmade out of 6mm ARMOX 500 and an axe rest with a pointed design to make it harder for spinners to make contact. The robot's drive system was upgraded to feature 52V Bosch GPA 400 motors for increased pushing power. Its overall weight was further reduced down to 103.6kg in total.
This series marked Terrorhurtz's best performance in the reboot, reaching the Heat Final with ease after dispatching of Apex and Vulture in the first and second rounds respectively. But even then, they still couldn't make it out of the heats when Rapid flipped them out of the arena. It was a really fun and tactical fight to watch since Rapid fought more pragmatically by having Terrorhurtz fall victim to the arena hazards a lot of the time in order to save on their flipper power. Terrorhurtz was among 10 losing machines who fought in a massive Battle Royale for another chance to get to the Grand Final. Fighting alongside Apollo, Eruption, Expulsion, Tracktion Sabretooth, Concussion, Thor, Iron-Awe 6 and Big Nipper, Terrorhurtz was the second-to-last robot to be eliminated after Eruption flipped them onto a segment of the wall and got them stuck. There's an amusing moment where Sir Killalot picks Terrorhurtz up by its axe and tried to drop it over the wall, prompting John Reid to yell "No! That's not right!" XD Still, the fact Terrorhurtz lasted that long in such a big battle is a pretty high note to end on. But it wasn't quite the end yet...

Terrorhurtz got to appear one last time during the reboot's World Series two-parter as a representative of the UK, hence the Union Jack flag painted on the front. The reboot clearly loved this machine, didn't it? It appeared in every competition the reboot held except the Celebrity Christmas special! Anyhow, Terrorhurtz was paired with Sabretooth to battle against Diotoir and Rabid M8 in their first round melee. Terrorhurtz slammed into Diotoir hard enough to knock it clean out and Sabretooth immobilized Rabid M8, which scored another win for Team UK. Then in the next round, Terrorhurtz went up against TMHWK, which coincidentally was using the machine's old axe arm. Talk about fighting against your own weapon! It was a really easy win for Terrorhurtz, especially with their axe being as refined as it was and they even managed to break TMHWK's axe during the battle. As a result, the machine won by knockout and since the reboot didn't continue after the World Series, that brings Terrorhurtz's Robot Wars career to a close, and this time they got to end on a high note. Much better than how the classic era ended, am I right?
So where is Terrorhurtz nowadays? Still competing occasionally. In September 2018, it was among several former competitors to attend the first RoboNerd event in Wolverhampton, appearing alongside Team Hurtz's BattleBots competitor, Beta too. In 2021, it attended RoboNerd once again. Then in October 2023, Terrorhurtz returned to UK combat at the Robots Live! event in Grantham, which was its first public appearance in two years at that point. With the MechMania series over on the Mech+ streaming service, I wonder if Terrorhurtz will ever appear in that? I'd love to see it happen...
Conclusion

And thus concludes the long story of Team Hurtz and their machines. Starting with Killerhurtz and ending with Terrorhurtz, this team and their machines have had quite a history in the show, haven't they? From always falling short to making it all the way to fourth place in Series 6 and ending their time in the reboot with a win, Terrorhurtz has a machine that is a bit hit with fans everywhere, especially when it delivers a big hit with its axe to its opponents! It's a pity the machine always fell short and didn't win more often, but it managed to achieve great success in the live circuit. That's better than nothing, I'd say. Throughout Terrorhurtz's long career, its Series 6 run is easily the highlight of its career, but some of its battles in the reboot are worth taking note of as well. Terrorhurtz also goes to show that even in this day and age, a powerful axe can still be a reliable weapon as machines grow tougher and more advanced. It's a machine that has had some memorable moments and its history on the show was well worth documenting. A machine that waited for a good hit, and it sure delivered plenty of them...
And that's it for this essay. I hope you enjoyed it and I invite you all to share your thoughts down below. What's your favourite Terrorhurtz battle and what do you think was their best win? Do let me know.
Next week I'll be doing another shot-by-shot essay as I analyse the bear fight from The Fox and the Hound. See you then media fans!




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